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Golem, Marble
Large Construct

Hit Dice: 16d10 (88 hp)
Initiative: -1 (Dex)
Speed: 30 ft. (can't run)
AC: 28 (-1 size, -1 Dex, +20 natural)
Attacks: Horn +22 melee
Damage: 2d10+10
Face/Reach: 5'x10'/10'
Special Attacks: Gore 4d10+20
Special Qualities: Construct, Magic Immunity, damage reduction 40/+2
Saves: Fort +5, Ref +4, Will +5
Abilities: Str 31, Dex 9, Con --, Int --, Wis 11, Cha 1

Climate/Terrain: Any land
Organization: Solitary or gang (2-4)
Challenge Rating: 12
Treasure: None
Alignment: Always Neutral
Advancement: 17-23 HD (Large), 24-48 (Huge)

A marble golem is 10 feet tall and weighs close to 2500 pounds. Its body is composed of the silvery-white marble that is found all over Silverymoon, and is shaped to resemble a unicorn.
These golems are found inert in several places around Silverymoon, one even forming a magnificent centerpiece for a fountain in the Silver Glen. Once called to action, however, they can quickly turn the tide of any battle.

Gore (Ex): Any time a marble golem charges in combat, it uses its horn to impale its opponent. In addition to the normal benefits of charging, the marble golem can make a single attack dealing 4d10+20 damage.

Magic Immunity (Ex): A marble golem is immune to all spells, spell-like abilities, and supernatural effects, except as follows. A transmute rock to mud spell slows it (as the slow spell) for 2d6 rounds, with no saving throw, while transmute rock to mud heals all of its lost hit points. In addition, and spell with the moon descriptor heals 1d8 points of damage per spell level. A stone to flesh spell does not actually change the golem's structure but makes it vulnerable to any normal attack for the following round (this does not include spells, except those that cause damage).

A marble golem's body must be carved from a single block of white marble, weighing at least 3500 pounds. The golem costs 100,000 gp to create, which includes 2500gp for the body. Assembling the body requires a successful Craft (sculpting or masonry) check (DC 19). The creator must be at least 16th level and be able to cast arcane spells. Completing the ritual drains 1800 XP from the creator and requires geas/quest, limited wish, and polymorph any object.

For general information on golems of all types, please refer to the Monster Manual.


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