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    Introduction
  Tour of the City
  Organizations
  The University
  New Game Rules
  Prestige Classes
  NPCs
     Amianna Brightsun
     Cael Mueller
     Chraessa Lurienn
     Dylar Stargazer
     Emery Oaksun
     Evressa Nightingale
     Fashael Sunspinner
     Merik Thornridge
     Reginald Valurian
     Vrajk Scorlsun
     Appendix I
     Appendix II
     Appendix III
  Vrajk Scorlsun
Master of Lore, Foclucan (CG male human Brd8/Bbn2)

History: One of the first musicians to be invited into Foclucan's inner circle, Vrajk Scorlsun seems one of the most unlikely as well. It is still whispered that his selection was somehow tied to influences from the city government of Silverymoon, who reportedly want to see all the various cultures of the North represented by the new school. Despite these whispers, Vrajk is possibly the most popular of the Consortia with students and instructors alike.

Vrajk was the son of a barbarian leader from the icy tundra around the Spine of the World, and from an early age he was groomed to succeed his father. Even though he grew to an admirable size, young Vrajk was always more interested in the epic tales of the great deeds of his ancestors than in performing his own. Spying the young boy's talent and interest, the tribe's skald began to teach him the storyteller's art. For months their sessions went unnoticed, but one evening Vrajk's father burst into the skald's tent and demanded to know what was happening. After a long, mostly one-sided argument, the chief kicked the old skald out of the tribe and banished his son to wander for one year. Adventuring together, Vrajk was able to learn much from the skald until a hill giant hunting party killed the old man. Vrajk managed to escape the hunting party after laying low the giant that had killed his friend.

Eventually making his way to Silverymoon, he quickly became a friend to the city and found in its large bardic community a family unlike any he had known as the chieftain's son. He would tell rowdy and vigorous tales of plains life to eager crowds in taverns all over the North. He was chosen for membership in the Consortia based primarily on his knowledge of Faerunian history, particularly the spread of various groups in the North. His ability to stir emotions with just words is legendary as well, and should add some popular appeal to what is to most common folk a mysterious group of elder bards.

Appearance: Vrajk stands 6'3" and weighs over 250 pounds. He is a hulk of a man with his barrel chest, huge arms, and powerful legs. His long, wild hair is never tied back into a ponytail, and his sandy blonde beard and moustache shroud most of his face. He always wears his hide armor, even while sleeping, and keeps his spear, Splitter (a magical spear +2), close at hand at all times. The shaft of the spear is carved with barbaric totems of his native tribe. In battle he wears a pair of thick, wooly bracers made of whole wolverine skins, with the heads still glowering menacingly at his opponents. These bracers act as bracers of natural armor +2.

Personality: Despite his haggard appearance, Vrajk almost always has a smile on his face and a tale on his lips. One is hard pressed to quiet him down, even when there is business at hand. One acquaintance likened travelling with him to trying to sleep in a cave full of stampeding rothe.

Vrajk Scorlsun: Size: M; HD: 8d6+2d12+20; hp: 80; Init: +5; Spd: 40'; AC: 16 (+1 Dex, +3 Masterwork Hide, +2 Bracers of Natural Armor); Att: Splitter +13/+8 (1d8+5), Longbow +9/+4 (1d8); SV: Fort. +9, Ref. +9, Will +11; Str 16, Dex 13, Con 15, Int 15, Wis 11, Cha 17; AL: CG;

Skills: Climb +8, Concentration +10, Hide +2, Intimidate +8, Intuit Direction +6, Jump +7, Knowledge (History) +13, Knowledge (Nature) +6, Listen +8, Move Silently +6, Perform +10, Profession (Hunter) +8, Reading/Writing, Ride +7, Sense Motive +8, Spellcraft +5, Spot +5, Tumble +4, Wilderness Lore +4;

Feats: Alertness, Dodge, Endurance, Improved Initiative, Mobility, Weapon Focus (Spear);

Barbarian Abilities: Rage 1/day, Uncanny Dodge (AC Bonus);

Bard Abilities: Bardic Knowledge, Bardic Music;

Bard Spells (3/4/4/2):
[0-lvl]- daze, detect magic, light, mending, open/close, resistance;
[1st]- cause fear, hypnotism, sleep, ventriloquism;
[2nd]- animal trance, bull's strength, enthrall, sound burst;
[3rd]- fear, haste, phantom steed

 

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