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  Fashael Sunspinner
Master of Magic, Foclucan (CG male gold elf Brd3/Wizard12)

History: Fashael has always hinted at an extraordinary past, but no one has been able to get details about it. At most, the rest of the Consortia know that he spent quite a long time on Evermeet before travelling back to the mainland for some unknown purpose. He also has in his possession artifacts from both the ruins of Myth Drannor and Hellgate Keep, but he has never spoken about their origins to anyone.

The past that most are familiar with is one of travel. Fashael has traveled all over the North and throughout the Dalelands in pursuit of rare plants and herbal specimens. Endlessly fascinated by the wide variety of samples he has been able to collect through the years, he spends most of his research time mixing new concoctions for a variety of purposes. He has created and amassed quite a collection of herbal tinctures, mixtures and potions, some with strange effects on those who drink them and others innocuous, if not bitter and offensive.

It was his skill as an herbalist as well as his unique views on the origins and purview of magic that attracted the attention of those who formed the Consortium. They were interested in representing a variety of viewpoints, trusting that the quality of the students would allow them to judge which path best suited them.

Appearance: Fashael dresses after the fashion of the Elven wizards he grew up around. He wears dark green robes(white robe of the archmagi) when seen around Foclucan, and the light greens and browns of his people when practicing with his longbow, Xxystlin, or his longsword. He keeps his black hair cropped closely to his head, which makes his deep green eyes appear even more prominent against the light skin of his face.

Personality: Fashael is an archetypal Elven wizard. He believes his race is superior to all others, but tolerates their inquiries into what he considers Elven heritage: magic. He is fond of reminding his students that they are now within what used to be the great human empire of Netheril, and that Netheril is now found only in legends because of the folly of its mages. Though he is perceived as an unapproachable, arrogant teacher, Fashael is happy to discuss any aspect of magic with any student or faculty member of Foclucan. His beliefs aren't founded in racism or arrogance, he truly believes that Elves are closer to the Weave than any other race, and it is difficult to argue this point.

Fashael Sunspinner: Size: M; HD: 3d6+12d4+15; hp: 66; Init: +6; Spd: 30'; AC:18 (+3 Dex, +5 Robe of the Archmagi); Att: Longsword +7/+2 (1d8+1), Longbow (Xxystlin) +14/+9(1d6+3); SV: Fort. +7, Ref. +11, Will +13; Str 12, Dex 16, Con 12, Int 19, Wis 13, Cha 16; AL: CG.

Skills: Perform +9, Alchemy +15, Concentration +12, Knowledge (Arcana) +18, Knowledge (Nature) +15, Profession (Herbalist) +12, Scry +12, Spellcraft +18, Climb +6, Sense Motive +7, Decipher Script +10, Listen +8, Move Silently +6, Hide +6;

Feats: Brew Potion, Heighten Spell, Innate Spell, Quicken Spell, Scribe Scroll, Silent Spell, Spell Focus (Conjuration), Spell Mastery (Summon Monster I & II, Obscuring Mist, Magic Missile, Melf's Acid Arrow), Still Spell

Elven Abilities: Low Light Vision, Immunity to magic sleep spells and effects, +2 save vs. Enchantment spells or effects, +2 Listen, Search, Spot, Detect Secret Doors within 10';

Wizard Abilities: Summon Familiar (Cooshee, "Astagal")

Bard Abilities: Bardic Knowledge, Bardic Music

Bard Spells (3/2):
[0-lvl]- dancing lights, flare, ghost sound, light, mage hand, prestidigitation;
[1st]- charm person, cure light wounds, summon monster I

Wizard Spells (4/5/5/5/4/4/3):
[0-lvl]- detect magic, detect poison, ray of frost, read magic;
[1st]- grease, mage armor, magic missile, obscuring mist, summon monster I;
[2nd]- fog cloud, melf's acid arrow, summon monster II, summon swarm, web;
[3rd]- displacement, flame arrow, lightning bolt, sleet storm, summon monster III;
[4th]- polymorph self, shadow conjuration, solid fog, summon monster IV;
[5th]- major creation, mind fog, summon monster V, wall of stone;
[6th]- globe of invulnerability, summon monster VI, shades;


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