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     Appendix I
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  Cael Mueller
Master of Performance, Foclucan (CN male human Brd9/Rog1)

History: : Cael is the son of a Waterdhavian Watch captain around the time of the last great Troll Hunt. His father was given the honor of leading one of the hunting groups and was away from home for long periods during Cael's adolescence.

Bored by the endless swordplay and wrestling of his peers, Cael found himself instead attracted to the street performers of the Trade Ward. After the first melting of the spring season, the young boy was often delinquent from the sword-play lessons his father arranged for him so that he could watch the plays and performances of the travelling shows he so dearly loved. There, he met a man named Alucius who grew fond of the young boy and began to teach him many things.

At length, Cael was dismissed from the fighter's lessons and his father beat him harshly for his failure. Seeing that his boy had turned out different from the rest was too much for his father, who took up drink shortly after his retirement from the violence and blood of his career as a troll hunter. Forbidden from associating with performers, or indeed from singing or dancing altogether, Cael surreptitiously practiced what he had been taught after his father passed out each night. After enduring two long years of his father's disdain and drunkenness, Cael decided to run away from home. When spring came, he ran to the Trade Ward to meet up with Alucius and his troupe. He found that Alucius had turned his attentions to another young boy, however, and no longer favored Cael's company.

A juggler named Nimbus the Nimble found Cael crying in an alleyway after a performance, and coaxed the boy back to his cart. After they ate and talked for some time Nimbus introduced Cael to the troupe leader, who took to the boy and offered him a place amongst them. Cael spent the next three dozen years travelling Faerun entertaining everyone from the court of Shadowdale to the Syl-Pasha in Calimport. As Cael's troupe spent a particularly harsh winter in Silverymoon he got to know many of the city's bards and became a favorite at the court of Alustriel herself. It was at the end of this stay that Cael was approached with the offer to join the Consortia of Foclucan.

Overall, Cael seems content to be staying in one place, sharing his passion for acting with new generations of students.

Appearance: Cael's short, curly hair has grayed with age and his skin is looser than it was in his more youthful years. His exuberance hides his true age, however, and he would never reveal this information to anyone. He is usually seen walking the courtyards of Foclucan in brightly colored tights and flashy hats.

When Cael dances, he wears tight leotards that accentuate his well-defined musculature. His precision of movement and impeccable rhythm are proof that he was born to be a dancer, even if his skill is enhanced by his chalk white shoes of dancing.

Personality: Cael is an old, flamboyant actor who has seen it all while travelling the continent with his troupe. While his experience hasn't made him jaded, it has left him with little patience for the naivete of youth and the flippant regard for the craft of some of his less dedicated students. He still gets overjoyed at simple things, however, and doesn't always regard gaffes as lack of ardor and practice, but as the vicissitudes of his art. He enjoys hearing about Emery's pranks, but is less than enthusiastic when one visits him personally.

Cael Mueller: Size: M; HD: 10d6+10; hp: 43; Init: +6; Spd: 30'; AC: 15 (+2 Dex, +3 Ring of Protection +3); Att: Rapier +7/+2 (1d8+2), Dagger +7/+2 (1d4+2); SV: Fort. +4, Ref. +12, Will +8; Str 13, Dex 15, Con 13, Int 17, Wis 14, Cha 18; AL: CN.

Skills: Balance +11, Bluff +9, Climb +7, Concentration +6, Disguise +10, Escape Artist +6, Hide +10, Innuendo +6, Jump +7, Knowledge (Geography) +8, Knowledge (Arcana) +8, Listen +8, Move Silently +10, Perform +12, Profession (Actor) +11, Read Lips +7, Sense Motive +8, Spellcraft +8, Spot +6, Tumble +10;

Feats: Alertness, Dodge, Expertise, Improved Initiative, Mobility

Rogue Abilities: Sneak Attack +1d6;

Bard Abilities: Bardic Music, Bardic Knowledge

Bard Spells (3/4/4/3):
[0-lvl]- prestidigitation, flare, ghost sound, dancing lights, daze, mage hand;
[1st]- charm person, hypnotism, silent image, ventriloquism;
[2nd]- cat's grace, enthrall, hypnotic pPattern, detect thoughts;
[3rd]- major image, sSculpt sound, emotion


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